Triple
T38643719
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Island Expeditions |
E938665
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | player versus environment activity |
C64029
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: player versus environment activity Context triple: [Island Expeditions, instanceOf, player versus environment activity]
-
A.
player-versus-environment activity
chosen
A player-versus-environment activity is a game scenario where players cooperate or act individually to overcome challenges controlled by the game world, such as AI enemies, environmental hazards, or scripted events, rather than competing directly against other players.
-
B.
programming activity
A programming activity is a focused task or exercise in which individuals write, modify, or analyze code to develop software solutions or practice computational thinking skills.
-
C.
agent-environment cycle API
An agent-environment cycle API defines the interfaces and protocols that let an autonomous agent repeatedly perceive state from an environment, decide on actions, and apply those actions to produce the next state in a closed feedback loop.
-
D.
single-player video game
A single-player video game is an interactive digital experience designed for one person to play alone, focusing on individual progression, story, and challenges without requiring other human players.
-
E.
zero-player game
A zero-player game is a simulation or system that evolves automatically from its initial state without any ongoing input or decisions from human or computer-controlled players.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ed948ec81908ce7811608a8f359 |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:32 p.m.