Triple
T38634670
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Favela |
E937544
|
entity |
| Predicate | hasCloseQuartersAreas |
P110145
|
FINISHED |
| Object | building interiors |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: building interiors | Statement: [Favela, hasCloseQuartersAreas, building interiors]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: hasCloseQuartersAreas Context triple: [Favela, hasCloseQuartersAreas, building interiors]
-
A.
hasShelteredAreas
chosen
Indicates that one entity provides or contains areas that offer protection or cover for another entity.
-
B.
combatArea
Indicates a designated location or zone where combat or fighting activities take place or are authorized.
-
C.
hasShortGameArea
Indicates that an entity includes or is associated with a designated short-game practice area (e.g., for chipping, pitching, or putting).
-
D.
hasPvPArea
Indicates that a location or zone is designated for player-versus-player (PvP) interactions or combat.
-
E.
hasProtectedAreasNearby
Indicates that an entity is located close to one or more designated protected or conservation areas.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ed5ca3c81909288f61fbf37b359 |
completed | May 3, 2026, 3:50 p.m. |
| NER | Named-entity recognition | batch_69fe59d11e9881909d2f33b7c717030e |
completed | May 8, 2026, 9:46 p.m. |
| PD | Predicate disambiguation | batch_69fe394fdfbc8190a931926ae3635cbf |
completed | May 8, 2026, 7:28 p.m. |
Created at: May 3, 2026, 4:32 p.m.