Triple

T38634574
Position Surface form Disambiguated ID Type / Status
Subject Terminal (Call of Duty: Modern Warfare 2 map) E937542 entity
Predicate hasDestructibleElements P201319 FINISHED
Object limited LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: limited | Statement: [Terminal (Call of Duty: Modern Warfare 2 map), hasDestructibleElements, limited]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasDestructibleElements
Context triple: [Terminal (Call of Duty: Modern Warfare 2 map), hasDestructibleElements, limited]
  • A. isRepairable
    Indicates that an entity can be restored to proper working condition through repair.
  • B. hasDemolitionOrDestruction
    Indicates that one entity causes, undergoes, or is associated with the demolition or destruction of another entity.
  • C. designedToBeDismantled
    Indicates that something was intentionally created or constructed so that it can later be taken apart or disassembled.
  • D. canBeBrokenByHand
    Indicates that the object is fragile or weak enough to be physically broken using only human hands, without tools or machinery.
  • E. hasDestructibleCities
    Indicates that the subject possesses or includes cities that are capable of being destroyed.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ed5ca3c81909288f61fbf37b359 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69ffe8ebe9fc8190b1934a3c4074370c completed May 10, 2026, 2:09 a.m.
PD Predicate disambiguation batch_69ffe83a5de88190bed3e8bac86e8760 completed May 10, 2026, 2:06 a.m.
PDg Predicate description generation batch_69ffe8eb47d48190acf7794ebe3ef4b8 completed May 10, 2026, 2:09 a.m.
Created at: May 3, 2026, 4:32 p.m.