Triple

T38634572
Position Surface form Disambiguated ID Type / Status
Subject Terminal (Call of Duty: Modern Warfare 2 map) E937542 entity
Predicate hasSpawnPoints P18866 FINISHED
Object multiple LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: multiple | Statement: [Terminal (Call of Duty: Modern Warfare 2 map), hasSpawnPoints, multiple]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasSpawnPoints
Context triple: [Terminal (Call of Duty: Modern Warfare 2 map), hasSpawnPoints, multiple]
  • A. spawningLocation chosen
    Indicates the place or environment where an entity originates, appears, or is generated.
  • B. hasAttackingTeamSpawn
    Indicates that a location or point is designated as the spawn area for the attacking team.
  • C. spawns
    Indicates that one entity generates, creates, or gives rise to another entity, often as an origin or source.
  • D. canSpawnWith
    Indicates that one entity is able to appear, be created, or originate in conjunction with another entity under the same conditions or context.
  • E. hasWeaponSpawn
    Indicates that a location, object, or entity serves as a spawn point where weapons can appear or be generated.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ed5ca3c81909288f61fbf37b359 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69ff289541e0819096eeceb8e6332650 completed May 9, 2026, 12:29 p.m.
PD Predicate disambiguation batch_69ff281ab1988190920f0443be9f10cc completed May 9, 2026, 12:27 p.m.
Created at: May 3, 2026, 4:32 p.m.