Triple

T38593395
Position Surface form Disambiguated ID Type / Status
Subject Caduceus Blaster E932504 entity
Predicate isNonUltimateWeapon P191867 FINISHED
Object True LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: True | Statement: [Caduceus Blaster, isNonUltimateWeapon, True]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: isNonUltimateWeapon
Context triple: [Caduceus Blaster, isNonUltimateWeapon, True]
  • A. isNonWeaponItem
    Indicates that an item is classified as something other than a weapon, lacking offensive or combat functionality.
  • B. isOffensiveWeapon
    Indicates that something qualifies as a weapon designed or used to cause harm or injury, typically in an aggressive or unlawful context.
  • C. isMeleeWeapon
    Indicates that an entity functions as a weapon intended for close-range, hand-to-hand combat rather than ranged use.
  • D. isPhysicalDamageWeapon
    Indicates that a weapon is capable of inflicting direct physical damage (e.g., through impact, cutting, or piercing) rather than non-physical or indirect effects.
  • E. isStartingWeaponFor
    Indicates that a weapon is the initial or default weapon assigned to or used by an entity at the start of a game, scenario, or progression.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec654d48190b421111cf26e54d9 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fcec5f8b448190b48330a19b462d24 completed May 7, 2026, 7:47 p.m.
PD Predicate disambiguation batch_69fceaf1e23881908ca24160a638e329 completed May 7, 2026, 7:41 p.m.
PDg Predicate description generation batch_69fcec5e560481909cd710b88897e833 completed May 7, 2026, 7:47 p.m.
Created at: May 3, 2026, 4:32 p.m.