Triple
T38593379
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Caduceus Blaster |
E932504
|
entity |
| Predicate | isSelectableInGame |
P88329
|
FINISHED |
| Object | True |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: True | Statement: [Caduceus Blaster, isSelectableInGame, True]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: isSelectableInGame Context triple: [Caduceus Blaster, isSelectableInGame, True]
-
A.
playableInGame
chosen
Indicates that something can be used or controlled as an active element within a particular game.
-
B.
isManualPlayable
Indicates that something can be performed or operated manually by a person, rather than automatically or by a system.
-
C.
isInPlayBy
Indicates that an entity is currently active or participating within a game, scenario, or context as a result of actions taken by a specific agent or player.
-
D.
hasPlayableCharacter
Indicates that an entity includes or is associated with a character that a user can control or play as.
-
E.
isUsedToPlay
Indicates that something serves as an instrument, tool, or medium for engaging in a game, sport, or other form of play.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec654d48190b421111cf26e54d9 |
completed | May 3, 2026, 3:50 p.m. |
| NER | Named-entity recognition | batch_69fcdb0de8c08190928cd1323f80ab5c |
completed | May 7, 2026, 6:33 p.m. |
| PD | Predicate disambiguation | batch_69fcd9017dd88190b32a73fe78909740 |
completed | May 7, 2026, 6:25 p.m. |
Created at: May 3, 2026, 4:32 p.m.