Triple
T38592939
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Hellfire Shotguns |
E932494
|
entity |
| Predicate | reloadAnimation |
P191259
|
FINISHED |
| Object | Reaper discards shotguns and materializes new ones |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Reaper discards shotguns and materializes new ones | Statement: [Hellfire Shotguns, reloadAnimation, Reaper discards shotguns and materializes new ones]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: reloadAnimation Context triple: [Hellfire Shotguns, reloadAnimation, Reaper discards shotguns and materializes new ones]
-
A.
reloadTime
Indicates the amount of time required for something (typically a weapon, tool, or system) to be reloaded and made ready for use again.
-
B.
loader
Indicates a relationship where an entity is responsible for loading or placing items, data, or resources into another system, container, or context.
-
C.
relaunch
Indicates restarting or bringing back into operation something that was previously launched, often with changes or improvements.
-
D.
isAnimated
Indicates that an entity possesses animation, meaning it is depicted or realized through moving images rather than static or live-action form.
-
E.
loadingMechanism
Indicates the method or system by which something is loaded into or onto another object or structure.
- F. None of above. chosen
Provenance (4 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec654d48190b421111cf26e54d9 |
completed | May 3, 2026, 3:50 p.m. |
| NER | Named-entity recognition | batch_69fcdb0de8c08190928cd1323f80ab5c |
completed | May 7, 2026, 6:33 p.m. |
| PD | Predicate disambiguation | batch_69fcd9017dd88190b32a73fe78909740 |
completed | May 7, 2026, 6:25 p.m. |
| PDg | Predicate description generation | batch_69fcdb0cf6008190b27046b694f84356 |
completed | May 7, 2026, 6:33 p.m. |
Created at: May 3, 2026, 4:32 p.m.