Triple
T38592680
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Watchpoint: Gibraltar |
E932489
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | multiplayer video game level |
C20042
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: multiplayer video game level Context triple: [Watchpoint: Gibraltar, instanceOf, multiplayer video game level]
-
A.
video game level
chosen
A video game level is a distinct, self-contained segment of a game’s world that defines specific objectives, challenges, environments, and progression for the player.
-
B.
multiplayer game
A multiplayer game is an interactive digital or physical game in which two or more players participate simultaneously or asynchronously, often collaborating or competing within a shared set of rules and objectives.
-
C.
multiplayer services platform
A multiplayer services platform is a backend system that provides the networking, matchmaking, session management, and real-time communication infrastructure needed to support online multiplayer experiences across games or applications.
-
D.
event in a video game
An event in a video game is a discrete occurrence or trigger—often time-based, player-driven, or system-generated—that changes the game state, prompts responses, or advances gameplay or narrative.
-
E.
video game mode
A video game mode is a specific set of rules, objectives, and gameplay conditions that defines how a game is played and experienced.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec654d48190b421111cf26e54d9 |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:32 p.m.