Triple
T38592199
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Skill Rating |
E932479
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Overwatch game mechanic |
C22084
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Overwatch game mechanic Context triple: [Skill Rating, instanceOf, Overwatch game mechanic]
-
A.
Overwatch ability
An Overwatch ability is a distinct, activatable power or skill that a hero uses to influence combat, movement, or utility within the game’s tactical environment.
-
B.
Overwatch animated short
An Overwatch animated short is a cinematic, story-driven video produced by Blizzard that explores the backstory, relationships, and world-building of the Overwatch universe through high-quality animation.
-
C.
StarCraft game structure
A StarCraft game structure is the organized framework of rules, mechanics, units, resources, and progression systems that define how players build, manage, and command their forces in competitive real-time strategy matches.
-
D.
game mechanic
chosen
A game mechanic is a rule or system that defines how players interact with a game’s world, elements, and objectives to create meaningful play.
-
E.
squad-based tactics game
A squad-based tactics game is a strategy game where players control a small team of individual units, each with distinct abilities, to complete objectives through careful positioning, coordinated actions, and turn- or time-based decision-making.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec654d48190b421111cf26e54d9 |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:32 p.m.