Triple
T38591964
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Anubisath |
E932474
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | enemy creature |
C32745
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: enemy creature Context triple: [Anubisath, instanceOf, enemy creature]
-
A.
enemy
An enemy is an opposing character or force that actively seeks to hinder, harm, or defeat the player or protagonist within a game or narrative.
-
B.
creature
chosen
A creature is any living being, real or imaginary, characterized by its own form, behavior, and interaction with its environment.
-
C.
villager enemy
A villager enemy is a hostile non-player character resembling a common townsfolk who opposes the player, often using simple tools, mob tactics, or local knowledge to attack or hinder progress.
-
D.
Doom monster
A Doom monster is a hostile, often demonic entity in the Doom universe designed to challenge players with distinct attack patterns, behaviors, and vulnerabilities.
-
E.
chaos monster
A chaos monster is a primordial, often colossal entity embodying disorder and destruction, whose very presence warps reality and threatens the stability of the cosmos.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec654d48190b421111cf26e54d9 |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:32 p.m.