Triple

T38591964
Position Surface form Disambiguated ID Type / Status
Subject Anubisath E932474 entity
Predicate instanceOf P0 FINISHED
Object enemy creature C32745 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: enemy creature
Context triple: [Anubisath, instanceOf, enemy creature]
  • A. enemy
    An enemy is an opposing character or force that actively seeks to hinder, harm, or defeat the player or protagonist within a game or narrative.
  • B. creature chosen
    A creature is any living being, real or imaginary, characterized by its own form, behavior, and interaction with its environment.
  • C. villager enemy
    A villager enemy is a hostile non-player character resembling a common townsfolk who opposes the player, often using simple tools, mob tactics, or local knowledge to attack or hinder progress.
  • D. Doom monster
    A Doom monster is a hostile, often demonic entity in the Doom universe designed to challenge players with distinct attack patterns, behaviors, and vulnerabilities.
  • E. chaos monster
    A chaos monster is a primordial, often colossal entity embodying disorder and destruction, whose very presence warps reality and threatens the stability of the cosmos.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec654d48190b421111cf26e54d9 completed May 3, 2026, 3:50 p.m.
Created at: May 3, 2026, 4:32 p.m.