Triple
T38591963
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Anubisath |
E932474
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | non-player character type |
C4830
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: non-player character type Context triple: [Anubisath, instanceOf, non-player character type]
-
A.
video game character
chosen
A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
-
B.
Gnome character
A Gnome character is a small, often whimsical humanoid creature known for its cleverness, affinity with nature or tinkering, and a mischievous yet good-hearted personality.
-
C.
fictionalCharacter
A fictionalCharacter is an invented person or being in a narrative work, defined by attributes, relationships, and actions that drive the story and embody its themes.
-
D.
animated character
An animated character is a fictional persona brought to life through drawn, computer-generated, or stop-motion imagery, exhibiting movement, expression, and personality within animated media.
-
E.
AI character
An AI character is a digitally created persona driven by artificial intelligence that can perceive inputs, make context-aware decisions, and interact with users in a believable, often human-like manner.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec654d48190b421111cf26e54d9 |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:32 p.m.