Triple

T38591134
Position Surface form Disambiguated ID Type / Status
Subject Imperial Agent E932455 entity
Predicate instanceOf P0 FINISHED
Object playable character class C30201 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: playable character class
Context triple: [Imperial Agent, instanceOf, playable character class]
  • A. playable class chosen
    A playable class is a distinct character archetype in a game that defines a player's abilities, role, and progression options.
  • B. character class
    A character class is a category or archetype in role-playing games that defines a character’s abilities, strengths, weaknesses, and typical role in gameplay.
  • C. summoner class
    A summoner class is a magic-focused archetype that specializes in calling forth and commanding creatures, spirits, or entities to fight, defend, or provide utility on their behalf.
  • D. playable fighter
    A playable fighter is a controllable character in a combat-focused game, designed with distinct abilities, stats, and move sets that players use to engage in battles.
  • E. World of Warcraft class
    A World of Warcraft class is a distinct character archetype that defines a player's combat role, abilities, and playstyle within the game’s fantasy world.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec654d48190b421111cf26e54d9 completed May 3, 2026, 3:50 p.m.
Created at: May 3, 2026, 4:32 p.m.