Triple
T38481488
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Michael De Santa |
E915688
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Grand Theft Auto character |
C4830
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Grand Theft Auto character Context triple: [Michael De Santa, instanceOf, Grand Theft Auto character]
-
A.
Sin City character
A Sin City character is a gritty, morally ambiguous figure navigating the violent, noir-soaked underworld of Basin City, defined by stark contrasts of vice and virtue.
-
B.
Fast & Furious character
A Fast & Furious character is a high-octane persona defined by exceptional driving skills, deep loyalty to their chosen “family,” and a willingness to bend or break the law in pursuit of adrenaline, justice, or redemption.
-
C.
Mad Max character
A Mad Max character is a gritty, resourceful survivor shaped by the brutal, lawless wasteland, defined by improvised gear, moral ambiguity, and a relentless drive to endure.
-
D.
video game character
chosen
A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
-
E.
crime world character
A crime world character is an individual operating within an underworld ecosystem of illegal activities, shaped by loyalties, rivalries, and moral ambiguities that define their role in organized crime.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e8ff5cc8190a88803369183845e |
completed | May 3, 2026, 3:49 p.m. |
Created at: May 3, 2026, 4:31 p.m.