Triple
T38477977
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Sigil |
E915597
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | first-person shooter level pack |
C63238
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: first-person shooter level pack Context triple: [Sigil, instanceOf, first-person shooter level pack]
-
A.
first-person shooter game
A first-person shooter game is a video game genre where players experience the action through the eyes of the protagonist, primarily engaging in combat using ranged weapons in real-time, often within immersive 3D environments.
-
B.
Wolfenstein 3D episode
A Wolfenstein 3D episode is a structured collection of sequential levels within the game that share a common narrative arc, thematic setting, and progression of challenges culminating in a boss encounter.
-
C.
Doom megawad
chosen
A Doom megawad is a large, fan-made collection of custom levels—typically 15 to 32 maps—packaged as a single WAD file for the classic Doom engine.
-
D.
video game level
A video game level is a distinct, self-contained segment of a game’s world that defines specific objectives, challenges, environments, and progression for the player.
-
E.
third-person shooter video game
A third-person shooter video game is an action game where players control a character visible on-screen from a camera positioned behind or around them, focusing on ranged combat with firearms or similar weapons.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e8ff5cc8190a88803369183845e |
completed | May 3, 2026, 3:49 p.m. |
Created at: May 3, 2026, 4:31 p.m.