Triple
T38464244
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Polar |
E912523
|
entity |
| Predicate | appearsAsMountInGame |
P198511
|
FINISHED |
| Object | Crash Bandicoot 2: Cortex Strikes Back |
—
|
NE NERFINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Crash Bandicoot 2: Cortex Strikes Back | Statement: [Polar, appearsAsMountInGame, Crash Bandicoot 2: Cortex Strikes Back]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: appearsAsMountInGame Context triple: [Polar, appearsAsMountInGame, Crash Bandicoot 2: Cortex Strikes Back]
-
A.
mountOf
Indicates that one entity serves as the mount or riding animal/creature used by another entity.
-
B.
isMountOf
Indicates that one entity serves as the riding animal or mount for another entity.
-
C.
mountingLocation
Indicates the physical position or surface on which something is attached, fixed, or installed.
-
D.
mountableIn
Indicates that one entity can be mounted, installed, or attached within or onto another entity.
-
E.
mountableBy
Indicates that one entity can be physically mounted, ridden, or climbed upon by another entity.
- F. None of above. chosen
Provenance (4 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e861d8c81908559031dc66e3c15 |
completed | May 3, 2026, 3:49 p.m. |
| NER | Named-entity recognition | batch_69feecf1bb248190ba30f0bb1d22ee08 |
completed | May 9, 2026, 8:14 a.m. |
| PD | Predicate disambiguation | batch_69feea5f27748190b223ee4e3ba5a678 |
completed | May 9, 2026, 8:03 a.m. |
| PDg | Predicate description generation | batch_69feecf102e08190b237c29e45beeca0 |
completed | May 9, 2026, 8:14 a.m. |
Created at: May 3, 2026, 4:31 p.m.