Triple
T38132791
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | The Curse at Alton Manor |
E952267
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | haunted house–style attraction |
C17597
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: haunted house–style attraction Context triple: [The Curse at Alton Manor, instanceOf, haunted house–style attraction]
-
A.
haunted house
chosen
A haunted house is a dwelling, often abandoned or decayed, believed to be inhabited or influenced by supernatural entities that cause eerie, unexplained, and frightening phenomena.
-
B.
haunted location
A haunted location is a place believed to be inhabited or influenced by supernatural entities or residual energies, often associated with unexplained phenomena, eerie atmospheres, and stories of past tragedies or mysterious events.
-
C.
themed entertainment attraction
A themed entertainment attraction is an immersive, story-driven experience that combines environment design, technology, and performance to engage guests in a specific narrative or world.
-
D.
witch-trial-themed attraction
A witch-trial-themed attraction is an immersive entertainment venue that recreates historical or fictional witch trials through staged performances, interactive exhibits, and atmospheric settings to evoke the fear, superstition, and drama of the era.
-
E.
carnival attraction
A carnival attraction is an entertaining feature or ride at a fair or amusement event designed to draw visitors with sensory excitement, novelty, and fun.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76f083548819082bd2bbf53c79e8e |
completed | May 3, 2026, 3:51 p.m. |
Created at: May 3, 2026, 4:21 p.m.