Triple
T38097811
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Ratchet & Clank: Full Frontal Assault |
E951292
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | action platformer video game |
C12894
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: action platformer video game Context triple: [Ratchet & Clank: Full Frontal Assault, instanceOf, action platformer video game]
-
A.
cinematic platformer
A cinematic platformer is a story-driven side-scrolling game that emphasizes scripted sequences, realistic animations, and atmospheric presentation over precise, fast-paced platforming.
-
B.
action game
An action game is a fast-paced video game genre that emphasizes physical challenges, including hand–eye coordination, reaction time, and combat-focused gameplay.
-
C.
3D platformer
chosen
A 3D platformer is a video game genre where players navigate characters through three-dimensional environments by running, jumping, and performing precise movements across platforms and obstacles.
-
D.
arcade-style video game
An arcade-style video game is a fast-paced, easy-to-learn digital game focused on short play sessions, simple controls, and high-score chasing.
-
E.
action video game series
An action video game series is a collection of related games that emphasize fast-paced combat, reflex-based challenges, and real-time gameplay across multiple installments sharing common themes, characters, or settings.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76f04960c8190a83f14ae4c67f5bc |
completed | May 3, 2026, 3:51 p.m. |
Created at: May 3, 2026, 4:21 p.m.