Triple
T37990868
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Patapon |
E947819
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | real-time tactics game series |
C65028
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: real-time tactics game series Context triple: [Patapon, instanceOf, real-time tactics game series]
-
A.
turn-based strategy game series
A turn-based strategy game series is a collection of related games in which players take discrete, alternating turns to make tactical and strategic decisions, often managing resources, units, and territories over multiple scenarios or campaigns.
-
B.
squad-based tactics game
A squad-based tactics game is a strategy game where players control a small team of individual units, each with distinct abilities, to complete objectives through careful positioning, coordinated actions, and turn- or time-based decision-making.
-
C.
tactical shooter series
A tactical shooter series is a collection of games focused on realistic, team-based combat that emphasizes strategy, planning, and careful execution over fast-paced run-and-gun action.
-
D.
turn-based strategy game
A turn-based strategy game is a type of game where players take discrete, alternating turns to make tactical and strategic decisions—such as moving units, managing resources, and executing actions—in order to outmaneuver and defeat opponents.
-
E.
RTS
A real-time strategy (RTS) game is a genre where players manage resources, build units and structures, and command forces in continuous time to outmaneuver and defeat opponents.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76efa37088190be5416b7ef1ca275 |
completed | May 3, 2026, 3:51 p.m. |
Created at: May 3, 2026, 4:20 p.m.