Triple

T37961664
Position Surface form Disambiguated ID Type / Status
Subject Mordecai E947021 entity
Predicate nonPlayableIn P88329 FINISHED
Object Borderlands 2 NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Borderlands 2 | Statement: [Mordecai, nonPlayableIn, Borderlands 2]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: nonPlayableIn
Context triple: [Mordecai, nonPlayableIn, Borderlands 2]
  • A. notPlayableInMultiplayer
    Indicates that the referenced content or action cannot be used or accessed in multiplayer mode.
  • B. playableInGame chosen
    Indicates that something can be used or controlled as an active element within a particular game.
  • C. notAvailableFor
    Indicates that an entity is currently not accessible, usable, or eligible for a particular action, purpose, or association.
  • D. playableInStandard
    Indicates that a game element (such as a card or item) is legally usable within the rules of the Standard format of play.
  • E. canAlsoBePlayedIn
    Indicates that something (such as a game, media, or activity) is additionally playable or usable in another context, format, or environment beyond its primary one.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ef7062c819091bfacb7e83aa1e0 completed May 3, 2026, 3:51 p.m.
NER Named-entity recognition batch_69fbc7b78f9481909f4f8fc2e3fdcde1 completed May 6, 2026, 10:59 p.m.
PD Predicate disambiguation batch_69fbbd18c9908190928d274f8731dfa8 completed May 6, 2026, 10:13 p.m.
Created at: May 3, 2026, 4:20 p.m.