Triple
T37961120
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Wandering Trader |
E947009
|
entity |
| Predicate | cannotSpawnIn |
P100840
|
FINISHED |
| Object | nether |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: nether | Statement: [Wandering Trader, cannotSpawnIn, nether]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: cannotSpawnIn Context triple: [Wandering Trader, cannotSpawnIn, nether]
-
A.
cannotSpawnOn
Indicates that an entity is not allowed or able to be generated, created, or appear on a specified surface or location.
-
B.
cannotSpawn
Indicates that an entity is prevented or restricted from being created, generated, or brought into existence in the given context.
-
C.
cannotGenerateInBiome
chosen
Indicates that an entity or object is unable to be created, spawned, or produced within a specified biome.
-
D.
doesNotSpawnInPeaceful
Indicates that the entity never appears or is generated when the game difficulty is set to Peaceful.
-
E.
canSpawnInStructure
Indicates that an entity or object is able to appear or be generated within a specified structure or building type.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ef7062c819091bfacb7e83aa1e0 |
completed | May 3, 2026, 3:51 p.m. |
| NER | Named-entity recognition | batch_69fd2a215d6c8190a1a428ccaee603f1 |
completed | May 8, 2026, 12:11 a.m. |
| PD | Predicate disambiguation | batch_69fd28ef19688190bb8370f2812a43e7 |
completed | May 8, 2026, 12:06 a.m. |
Created at: May 3, 2026, 4:20 p.m.