Triple
T37872557
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Gate of the Setting Sun |
E944640
|
entity |
| Predicate | instanceResetType |
P11249
|
FINISHED |
| Object | 5-player dungeon reset |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: 5-player dungeon reset | Statement: [Gate of the Setting Sun, instanceResetType, 5-player dungeon reset]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: instanceResetType Context triple: [Gate of the Setting Sun, instanceResetType, 5-player dungeon reset]
-
A.
resetType
chosen
Indicates the specific kind or method of reset applied to an entity, process, or system state.
-
B.
isResetBy
Indicates that one entity returns another entity to its initial or default state.
-
C.
isResetEventType
Indicates that an event is of a type that represents a reset or reinitialization action.
-
D.
resetMode
Indicates that an entity changes another entity’s operational state or configuration back to a predefined default mode.
-
E.
memoryResets
Indicates that an entity’s memory is cleared, reverted, or restarted, removing or resetting previously stored information.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76eef55d481908ca6660b4b532550 |
completed | May 3, 2026, 3:51 p.m. |
| NER | Named-entity recognition | batch_69fbc995dc2481908b3bd4217f8101e7 |
completed | May 6, 2026, 11:07 p.m. |
| PD | Predicate disambiguation | batch_69fbc8ee04f08190977b7ad70fc85896 |
completed | May 6, 2026, 11:04 p.m. |
Created at: May 3, 2026, 4:19 p.m.