Triple
T37813607
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Fighting Squirrels |
E942714
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | fictional squirrel character |
C60329
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: fictional squirrel character Context triple: [Fighting Squirrels, instanceOf, fictional squirrel character]
-
A.
fictional flying squirrel
A fictional flying squirrel is an imaginative, often anthropomorphized small mammal capable of gliding or true flight, typically endowed with exaggerated abilities, personalities, or roles beyond those of real flying squirrels.
-
B.
fictional raccoon character
A fictional raccoon character is an anthropomorphized raccoon, often given human-like traits, personality, and motivations to serve as a central figure in stories, comics, games, or animations.
-
C.
fictional rabbit
A fictional rabbit is an imagined leporid character, often anthropomorphized, whose traits, behavior, and narrative role are crafted to serve a story’s themes, setting, and emotional tone.
-
D.
fictional armadillo character
A fictional armadillo character is an imaginative, anthropomorphized armadillo created to inhabit stories, often endowed with distinct personality traits, goals, and quirks that drive its role in a narrative world.
-
E.
anthropomorphic squirrel
chosen
An anthropomorphic squirrel is a fictional character that combines the physical traits of a squirrel with human-like intelligence, emotions, and behaviors, often walking upright, speaking, and wearing clothing.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ee8104c8190ab17133ccd8f86e6 |
completed | May 3, 2026, 3:51 p.m. |
Created at: May 3, 2026, 4:19 p.m.