Triple
T37782757
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | RimWorld |
E941873
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | colony simulation game |
C30391
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: colony simulation game Context triple: [RimWorld, instanceOf, colony simulation game]
-
A.
construction and management simulation game
chosen
A construction and management simulation game is a type of game where players design, build, and oversee the operation of structures, systems, or communities while balancing resources, growth, and strategic decision-making.
-
B.
life simulation game
A life simulation game is an interactive digital experience where players control and develop virtual characters and their environments, making choices that shape their daily activities, relationships, and long-term outcomes.
-
C.
economic simulation game
An economic simulation game is an interactive system where players manage resources, markets, and financial decisions to model and optimize economic outcomes within a virtual environment.
-
D.
farming simulation game
A farming simulation game is an interactive experience where players manage and grow a virtual farm by planting crops, raising animals, and handling resources and finances over time.
-
E.
economic simulator
An economic simulator is a system that models and analyzes the behavior of economies by simulating interactions among agents, markets, and policies over time.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ee5cb0c81909a363d1c929156c0 |
completed | May 3, 2026, 3:51 p.m. |
Created at: May 3, 2026, 4:19 p.m.