Triple

T37782527
Position Surface form Disambiguated ID Type / Status
Subject Bay 12 Games E941867 entity
Predicate gameEngineApproach P159886 FINISHED
Object custom in-house engine LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: custom in-house engine | Statement: [Bay 12 Games, gameEngineApproach, custom in-house engine]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameEngineApproach
Context triple: [Bay 12 Games, gameEngineApproach, custom in-house engine]
  • A. gameEngineDeveloper
    Indicates that an entity is a developer responsible for creating or maintaining a game engine used to build video games.
  • B. gameEngine
    Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
  • C. gameEngineUsage chosen
    Indicates that one entity (such as a project or product) uses or is built upon a particular game engine.
  • D. gameEngineStyle
    Indicates the stylistic or design approach characteristic of a particular game engine used in creating or presenting something.
  • E. gameEngineType
    Indicates the type or category of game engine associated with or used by an entity.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ee5cb0c81909a363d1c929156c0 completed May 3, 2026, 3:51 p.m.
NER Named-entity recognition batch_69fbb9e8108c8190ae1c7940b1677e95 completed May 6, 2026, 10 p.m.
PD Predicate disambiguation batch_69fbb141605c8190b9c27d70352522db completed May 6, 2026, 9:23 p.m.
Created at: May 3, 2026, 4:19 p.m.