Triple
T37729557
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Weapon Plus: The World |
E940119
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Weapon Plus asset |
C20927
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Weapon Plus asset Context triple: [Weapon Plus: The World, instanceOf, Weapon Plus asset]
-
A.
power-up item
chosen
A power-up item is a collectible object that temporarily or permanently enhances a character’s abilities, stats, or resources within a game.
-
B.
public asset
A public asset is any resource, infrastructure, or service owned, managed, or guaranteed by a government or community for the collective benefit and use of the public.
-
C.
weapon
A weapon is an object or system designed or used to inflict harm, damage, or exert control in conflict or self-defense.
-
D.
weaponeer
A weaponeer is a specialist who designs, constructs, modifies, and maintains weapons, optimizing their effectiveness for specific users, environments, or combat scenarios.
-
E.
defensive item
A defensive item is any object or equipment designed to protect a character from harm by reducing, blocking, or redirecting incoming damage or negative effects.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76edefd048190a32212c5c3919531 |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:18 p.m.