Triple
T37665900
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Cascade Kingdom |
E937818
|
entity |
| Predicate | hasInGameName |
P113836
|
FINISHED |
| Object | Fossil Falls |
—
|
NE NERFINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Fossil Falls | Statement: [Cascade Kingdom, hasInGameName, Fossil Falls]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: hasInGameName Context triple: [Cascade Kingdom, hasInGameName, Fossil Falls]
-
A.
inGameName
chosen
Indicates that one entity is the name used by another entity within a specific game context.
-
B.
hasInGameID
Indicates that an entity is associated with a specific identifier used to reference it within a game.
-
C.
hasInGameSign
Indicates that an entity is represented or referenced by a sign or signage within a game environment.
-
D.
hasInGameCategory
Indicates that an in-game item, action, or entity belongs to a specific predefined category within the game’s classification system.
-
E.
hasInGameService
Indicates that one entity provides or is associated with a service that is available or usable within a game environment.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ed6df7c8190b018e5baea716ceb |
completed | May 3, 2026, 3:50 p.m. |
| NER | Named-entity recognition | batch_6a01295195748190b896d99c3d1f6134 |
completed | May 11, 2026, 12:56 a.m. |
| PD | Predicate disambiguation | batch_6a0128fe96dc8190a73715ab08752dd1 |
completed | May 11, 2026, 12:55 a.m. |
Created at: May 3, 2026, 4:18 p.m.