Triple
T37665069
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Outer End islands |
E937802
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Minecraft location |
C65470
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Minecraft location Context triple: [Outer End islands, instanceOf, Minecraft location]
-
A.
location in the Mario series
A location in the Mario series is any distinct place or environment within the Mario universe—such as kingdoms, worlds, levels, or specific areas—where gameplay, story events, or character interactions occur.
-
B.
Super Mario location
A Super Mario location is any distinct, navigable area or environment within the Super Mario universe where gameplay, exploration, and interactions with characters and obstacles occur.
-
C.
location in The Elder Scrolls universe
A location in The Elder Scrolls universe is any distinct, explorable place—such as cities, dungeons, regions, or landmarks—within the series’ fictional world that can be visited, referenced, or interacted with in-game or in lore.
-
D.
location in The Elder Scrolls
A location in The Elder Scrolls is any distinct, explorable place within the game world—such as cities, dungeons, wilderness areas, or landmarks—defined by its geography, lore, inhabitants, and interactive elements.
-
E.
location in the Sonic the Hedgehog series
A location in the Sonic the Hedgehog series represents any distinct place or environment within the Sonic universe, such as zones, cities, or landmarks, where gameplay, story events, or character interactions occur.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ed6df7c8190b018e5baea716ceb |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:18 p.m.