Triple
T37664804
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Soul Sand Valley |
E937796
|
entity |
| Predicate | hasMobSpawnRate |
P200797
|
FINISHED |
| Object | high ghast spawn rate |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: high ghast spawn rate | Statement: [Soul Sand Valley, hasMobSpawnRate, high ghast spawn rate]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: hasMobSpawnRate Context triple: [Soul Sand Valley, hasMobSpawnRate, high ghast spawn rate]
-
A.
spawnsHostileMobs
Indicates that the subject causes or triggers the appearance of enemy or hostile creatures.
-
B.
doesNotSpawnInPeaceful
Indicates that the entity never appears or is generated when the game difficulty is set to Peaceful.
-
C.
canSpawnFromSpawner
Indicates that an entity is able to be generated or created by a specified spawner mechanism.
-
D.
canSpawnWith
Indicates that one entity is able to appear, be created, or originate in conjunction with another entity under the same conditions or context.
-
E.
spawns
Indicates that one entity generates, creates, or gives rise to another entity, often as an origin or source.
- F. None of above. chosen
Provenance (4 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ed6df7c8190b018e5baea716ceb |
completed | May 3, 2026, 3:50 p.m. |
| NER | Named-entity recognition | batch_69ffacdf9f5c8190baef0245edfe87fc |
completed | May 9, 2026, 9:53 p.m. |
| PD | Predicate disambiguation | batch_69ffac5e86e08190a1e6da0840a237ad |
completed | May 9, 2026, 9:51 p.m. |
| PDg | Predicate description generation | batch_69ffacdea2408190949dba9edeca4412 |
completed | May 9, 2026, 9:53 p.m. |
Created at: May 3, 2026, 4:18 p.m.