Triple

T37664804
Position Surface form Disambiguated ID Type / Status
Subject Soul Sand Valley E937796 entity
Predicate hasMobSpawnRate P200797 FINISHED
Object high ghast spawn rate LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: high ghast spawn rate | Statement: [Soul Sand Valley, hasMobSpawnRate, high ghast spawn rate]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasMobSpawnRate
Context triple: [Soul Sand Valley, hasMobSpawnRate, high ghast spawn rate]
  • A. spawnsHostileMobs
    Indicates that the subject causes or triggers the appearance of enemy or hostile creatures.
  • B. doesNotSpawnInPeaceful
    Indicates that the entity never appears or is generated when the game difficulty is set to Peaceful.
  • C. canSpawnFromSpawner
    Indicates that an entity is able to be generated or created by a specified spawner mechanism.
  • D. canSpawnWith
    Indicates that one entity is able to appear, be created, or originate in conjunction with another entity under the same conditions or context.
  • E. spawns
    Indicates that one entity generates, creates, or gives rise to another entity, often as an origin or source.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ed6df7c8190b018e5baea716ceb completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69ffacdf9f5c8190baef0245edfe87fc completed May 9, 2026, 9:53 p.m.
PD Predicate disambiguation batch_69ffac5e86e08190a1e6da0840a237ad completed May 9, 2026, 9:51 p.m.
PDg Predicate description generation batch_69ffacdea2408190949dba9edeca4412 completed May 9, 2026, 9:53 p.m.
Created at: May 3, 2026, 4:18 p.m.