Triple

T37664562
Position Surface form Disambiguated ID Type / Status
Subject Crossroads (Minecraft Nether fortress) E937791 entity
Predicate isOftenModifiedByPlayers P188650 FINISHED
Object to increase spawn efficiency LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: to increase spawn efficiency | Statement: [Crossroads (Minecraft Nether fortress), isOftenModifiedByPlayers, to increase spawn efficiency]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: isOftenModifiedByPlayers
Context triple: [Crossroads (Minecraft Nether fortress), isOftenModifiedByPlayers, to increase spawn efficiency]
  • A. isOftenPlayedBy
    Indicates that one entity frequently performs, interprets, or executes another entity, such as a musician often playing a particular piece or instrument.
  • B. isOftenPlayed
    Indicates that an entity is frequently engaged with or performed, typically more often than other comparable entities.
  • C. isOftenPlayedFor
    Indicates that one entity is frequently performed, used, or presented for the benefit, enjoyment, or experience of another entity.
  • D. mayBeModifiedBy
    Indicates that an entity has the potential to be altered, changed, or updated by another entity or process.
  • E. isFrequentlyImprovisedOver
    Indicates that one thing commonly serves as the underlying basis or structure over which improvisation is often performed.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ed6df7c8190b018e5baea716ceb completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fbaa19e4a88190b04f26c0d4e708fd completed May 6, 2026, 8:52 p.m.
PD Predicate disambiguation batch_69fba8860f98819080b7bab05837b974 completed May 6, 2026, 8:45 p.m.
PDg Predicate description generation batch_69fbaa108ee48190b84d13df3ef3e365 completed May 6, 2026, 8:52 p.m.
Created at: May 3, 2026, 4:18 p.m.