Triple

T37664068
Position Surface form Disambiguated ID Type / Status
Subject Vindicator E937781 entity
Predicate canSpawnInDifficulty P100773 FINISHED
Object Normal LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Normal | Statement: [Vindicator, canSpawnInDifficulty, Normal]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: canSpawnInDifficulty
Context triple: [Vindicator, canSpawnInDifficulty, Normal]
  • A. canSpawnInDaylight
    Indicates that the entity is able to spawn or appear during daylight conditions, rather than being restricted to darkness or nighttime.
  • B. cannotSpawnOn
    Indicates that an entity is not allowed or able to be generated, created, or appear on a specified surface or location.
  • C. canSpawnWith
    Indicates that one entity is able to appear, be created, or originate in conjunction with another entity under the same conditions or context.
  • D. doesNotSpawnInPeaceful
    Indicates that the entity never appears or is generated when the game difficulty is set to Peaceful.
  • E. canSpawnCondition chosen
    Indicates that the ability to spawn or be generated is dependent on a specific condition being met.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ed6df7c8190b018e5baea716ceb completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fce7671f108190bf3ebf54339068b5 completed May 7, 2026, 7:26 p.m.
PD Predicate disambiguation batch_69fce5b5a84c81908ac1b5b9f08d48d0 completed May 7, 2026, 7:19 p.m.
Created at: May 3, 2026, 4:18 p.m.