Triple
T37664025
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Minecraft Java Edition 1.3.1 |
E937780
|
entity |
| Predicate | changesMechanic |
P189108
|
FINISHED |
| Object | singleplayer and multiplayer codebases unified |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: singleplayer and multiplayer codebases unified | Statement: [Minecraft Java Edition 1.3.1, changesMechanic, singleplayer and multiplayer codebases unified]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: changesMechanic Context triple: [Minecraft Java Edition 1.3.1, changesMechanic, singleplayer and multiplayer codebases unified]
-
A.
upgradeMechanism
Indicates a relationship where one entity serves as the method, process, or system by which another entity is improved, updated, or enhanced.
-
B.
associatedWithMechanic
Indicates a relationship where an entity is connected or linked to a mechanic, such as a process, rule, or functional mechanism involved in its operation or behavior.
-
C.
keyMechanic
Indicates that the referenced element functions as a central or essential gameplay mechanic within a system or experience.
-
D.
revisionMechanism
Indicates the method or process by which something is updated, corrected, or modified over time.
-
E.
driveMechanism
Indicates the mechanism or component that transmits power to drive or actuate another part of a system.
- F. None of above. chosen
Provenance (4 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ed6df7c8190b018e5baea716ceb |
completed | May 3, 2026, 3:50 p.m. |
| NER | Named-entity recognition | batch_69fbb084760c8190a1554985d3c3cb7a |
completed | May 6, 2026, 9:20 p.m. |
| PD | Predicate disambiguation | batch_69fbadf3cb548190ba3b7514f76b790a |
completed | May 6, 2026, 9:09 p.m. |
| PDg | Predicate description generation | batch_69fbb083ab708190a18b045311106f27 |
completed | May 6, 2026, 9:20 p.m. |
Created at: May 3, 2026, 4:18 p.m.