Triple
T37662561
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Potion of Weakness |
E937747
|
entity |
| Predicate | hasInGameID |
P203133
|
FINISHED |
| Object | minecraft:potion{Potion:"minecraft:weakness"} |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: minecraft:potion{Potion:"minecraft:weakness"} | Statement: [Potion of Weakness, hasInGameID, minecraft:potion{Potion:"minecraft:weakness"}]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: hasInGameID
Context triple: [Potion of Weakness, hasInGameID, minecraft:potion{Potion:"minecraft:weakness"}]
-
A.
hasInGameService
Indicates that one entity provides or is associated with a service that is available or usable within a game environment.
-
B.
hasInGameItemType
Indicates that an entity possesses or is associated with a specific type or category of in-game item.
-
C.
hasInGameSign
Indicates that an entity is represented or referenced by a sign or signage within a game environment.
-
D.
hasInGameCategory
Indicates that an in-game item, action, or entity belongs to a specific predefined category within the game’s classification system.
-
E.
hasPartyGameEntry
Indicates that an entity is associated with a specific entry in a party game, such as a particular round, listing, or record within that game.
- F. None of above. chosen
Provenance (4 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ed6df7c8190b018e5baea716ceb |
completed | May 3, 2026, 3:50 p.m. |
| NER | Named-entity recognition | batch_6a012594c27081908c80f0e0e6010290 |
completed | May 11, 2026, 12:40 a.m. |
| PD | Predicate disambiguation | batch_6a01252350548190b1df9edc9e581e91 |
completed | May 11, 2026, 12:38 a.m. |
| PDg | Predicate description generation | batch_6a012593db3c8190b339c4db93f87e89 |
completed | May 11, 2026, 12:40 a.m. |
Created at: May 3, 2026, 4:18 p.m.