Triple

T37662183
Position Surface form Disambiguated ID Type / Status
Subject Husk (Minecraft) E937740 entity
Predicate canSpawnInDaylight P191062 FINISHED
Object true LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: true | Statement: [Husk (Minecraft), canSpawnInDaylight, true]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: canSpawnInDaylight
Context triple: [Husk (Minecraft), canSpawnInDaylight, true]
  • A. canWalkInDaylight
    Indicates that an entity has the ability to walk or move about during daylight without restriction or harm.
  • B. spawnsAtLightLevelOrBelow
    Indicates that an entity can spawn only in locations where the ambient light level is at or below a specified threshold.
  • C. doesNotSpawnInPeaceful
    Indicates that the entity never appears or is generated when the game difficulty is set to Peaceful.
  • D. cannotSpawnOn
    Indicates that an entity is not allowed or able to be generated, created, or appear on a specified surface or location.
  • E. isIlluminatedAtNight
    Indicates that an entity receives or emits sufficient light to be visibly illuminated during nighttime conditions.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ed6df7c8190b018e5baea716ceb completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fcd867f36081908c88c55a6a1404c1 completed May 7, 2026, 6:22 p.m.
PD Predicate disambiguation batch_69fcd1f47b188190b4cf4b4c748d9d03 completed May 7, 2026, 5:55 p.m.
PDg Predicate description generation batch_69fcd866dd248190bff61c43bee93f54 completed May 7, 2026, 6:22 p.m.
Created at: May 3, 2026, 4:18 p.m.