Triple

T37662098
Position Surface form Disambiguated ID Type / Status
Subject Zombie Villager (Minecraft) E937738 entity
Predicate conversionChanceOnNormal P190547 FINISHED
Object 50% LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: 50% | Statement: [Zombie Villager (Minecraft), conversionChanceOnNormal, 50%]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: conversionChanceOnNormal
Context triple: [Zombie Villager (Minecraft), conversionChanceOnNormal, 50%]
  • A. conversionChanceOnHard
    Indicates the probability that a conversion will occur when conditions are classified as "hard" or at a higher difficulty level.
  • B. catchRate
    Indicates the likelihood or frequency with which an attempt to catch or capture something will succeed.
  • C. chanceElement
    Indicates that the relationship or outcome involves randomness or probabilistic chance rather than being deterministic.
  • D. conversionMode
    Indicates the specific method or setting by which one form, unit, or representation is transformed into another.
  • E. convertedIn
    Indicates that one entity has been transformed, changed, or translated into another form, state, or representation within a specified context.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ed6df7c8190b018e5baea716ceb completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fcc7779d248190afdb348a95375443 completed May 7, 2026, 5:10 p.m.
PD Predicate disambiguation batch_69fcc58566a0819082d5ea36e03bf0c6 completed May 7, 2026, 5:01 p.m.
PDg Predicate description generation batch_69fcc73264e08190b0b5917f32226fae completed May 7, 2026, 5:09 p.m.
Created at: May 3, 2026, 4:18 p.m.