Triple

T37595826
Position Surface form Disambiguated ID Type / Status
Subject Spahn Ranch (Once Upon a Time in Hollywood) E935381 entity
Predicate soundDesignFeatures P188157 FINISHED
Object creaking structures and animal noises LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: creaking structures and animal noises | Statement: [Spahn Ranch (Once Upon a Time in Hollywood), soundDesignFeatures, creaking structures and animal noises]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: soundDesignFeatures
Context triple: [Spahn Ranch (Once Upon a Time in Hollywood), soundDesignFeatures, creaking structures and animal noises]
  • A. soundDesignBy
    Indicates that the sound design for a work (such as a film, game, or performance) is created or supervised by a particular person or entity.
  • B. soundDesignFor
    Indicates that one entity is responsible for creating or shaping the audio or soundscape used in another entity (such as a work, scene, or production).
  • C. soundDesignFocus
    Indicates a relationship where the primary emphasis or attention is placed on the creation, manipulation, or arrangement of sounds within an audio or media context.
  • D. hasSoundDesignStyle
    Indicates a relationship where an entity is characterized by or associated with a particular style or approach to sound design.
  • E. audioDesignElement chosen
    Indicates that one entity is an audio-related design component or feature used within another entity’s overall design or production.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ecf39c081909baffe597bb55273 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fbacaf54648190811ea33b34907e8e completed May 6, 2026, 9:03 p.m.
PD Predicate disambiguation batch_69fba883f770819091059c6f6c6af9f7 completed May 6, 2026, 8:45 p.m.
Created at: May 3, 2026, 4:18 p.m.