Triple
T37595826
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Spahn Ranch (Once Upon a Time in Hollywood) |
E935381
|
entity |
| Predicate | soundDesignFeatures |
P188157
|
FINISHED |
| Object | creaking structures and animal noises |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: creaking structures and animal noises | Statement: [Spahn Ranch (Once Upon a Time in Hollywood), soundDesignFeatures, creaking structures and animal noises]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: soundDesignFeatures Context triple: [Spahn Ranch (Once Upon a Time in Hollywood), soundDesignFeatures, creaking structures and animal noises]
-
A.
soundDesignBy
Indicates that the sound design for a work (such as a film, game, or performance) is created or supervised by a particular person or entity.
-
B.
soundDesignFor
Indicates that one entity is responsible for creating or shaping the audio or soundscape used in another entity (such as a work, scene, or production).
-
C.
soundDesignFocus
Indicates a relationship where the primary emphasis or attention is placed on the creation, manipulation, or arrangement of sounds within an audio or media context.
-
D.
hasSoundDesignStyle
Indicates a relationship where an entity is characterized by or associated with a particular style or approach to sound design.
-
E.
audioDesignElement
chosen
Indicates that one entity is an audio-related design component or feature used within another entity’s overall design or production.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ecf39c081909baffe597bb55273 |
completed | May 3, 2026, 3:50 p.m. |
| NER | Named-entity recognition | batch_69fbacaf54648190811ea33b34907e8e |
completed | May 6, 2026, 9:03 p.m. |
| PD | Predicate disambiguation | batch_69fba883f770819091059c6f6c6af9f7 |
completed | May 6, 2026, 8:45 p.m. |
Created at: May 3, 2026, 4:18 p.m.