Triple
T37552228
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | World Quests |
E933614
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | gameplay system |
C50943
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: gameplay system Context triple: [World Quests, instanceOf, gameplay system]
-
A.
game mechanic
A game mechanic is a rule or system that defines how players interact with a game’s world, elements, and objectives to create meaningful play.
-
B.
gaming complex
A gaming complex is a large, multi-purpose entertainment facility that offers a variety of gaming experiences—such as video games, esports arenas, arcade machines, and sometimes gambling—alongside supporting amenities like food, beverages, and social spaces.
-
C.
Player development system
A player development system is an organized framework of processes, tools, and feedback mechanisms designed to systematically improve players’ skills, physical conditioning, tactical understanding, and psychological readiness over time.
-
D.
video game achievement system
chosen
A video game achievement system is a structured feature that tracks and rewards players for completing specific in-game goals, milestones, or challenges, often providing badges, points, or trophies to recognize their accomplishments.
-
E.
gaming ecosystem
A gaming ecosystem is an interconnected network of platforms, hardware, software, communities, and services that collectively enable the creation, distribution, monetization, and play of video games.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76eca55bc8190acf25741793d5dac |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:17 p.m.