Triple
T37550937
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Death Knight |
E933588
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | player class |
C30201
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: player class Context triple: [Death Knight, instanceOf, player class]
-
A.
playable class
chosen
A playable class is a distinct character archetype in a game that defines a player's abilities, role, and progression options.
-
B.
character class
A character class is a category or archetype in role-playing games that defines a character’s abilities, strengths, weaknesses, and typical role in gameplay.
-
C.
summoner class
A summoner class is a magic-focused archetype that specializes in calling forth and commanding creatures, spirits, or entities to fight, defend, or provide utility on their behalf.
-
D.
player agent
A player agent is an autonomous entity that perceives a game environment, makes decisions, and takes actions to achieve goals on behalf of a player or system.
-
E.
public class
A public class is a blueprint for creating objects that is accessible from any other class or package within the application.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76eca55bc8190acf25741793d5dac |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:17 p.m.