Triple

T37550937
Position Surface form Disambiguated ID Type / Status
Subject Death Knight E933588 entity
Predicate instanceOf P0 FINISHED
Object player class C30201 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: player class
Context triple: [Death Knight, instanceOf, player class]
  • A. playable class chosen
    A playable class is a distinct character archetype in a game that defines a player's abilities, role, and progression options.
  • B. character class
    A character class is a category or archetype in role-playing games that defines a character’s abilities, strengths, weaknesses, and typical role in gameplay.
  • C. summoner class
    A summoner class is a magic-focused archetype that specializes in calling forth and commanding creatures, spirits, or entities to fight, defend, or provide utility on their behalf.
  • D. player agent
    A player agent is an autonomous entity that perceives a game environment, makes decisions, and takes actions to achieve goals on behalf of a player or system.
  • E. public class
    A public class is a blueprint for creating objects that is accessible from any other class or package within the application.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76eca55bc8190acf25741793d5dac completed May 3, 2026, 3:50 p.m.
Created at: May 3, 2026, 4:17 p.m.