Triple
T37540425
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Lady Liadrin |
E933311
|
entity |
| Predicate | playableHeroIn |
P88329
|
FINISHED |
| Object | Hearthstone |
—
|
NE NERFINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Hearthstone | Statement: [Lady Liadrin, playableHeroIn, Hearthstone]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: playableHeroIn Context triple: [Lady Liadrin, playableHeroIn, Hearthstone]
-
A.
hasPlayableCharacter
Indicates that an entity includes or is associated with a character that a user can control or play as.
-
B.
isPlayableAllyOf
Indicates that one entity can be used or controlled as an ally in conjunction with another entity, typically within a game or interactive context.
-
C.
playableInGame
chosen
Indicates that something can be used or controlled as an active element within a particular game.
-
D.
playableClasses
Indicates that the referenced entity can be used or selected as a character class that a player is allowed to play.
-
E.
playableCharacterFormOf
Indicates that one entity is a specific form or version of another entity as it appears as a playable character.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec999288190ae26ec7b6aea7046 |
completed | May 3, 2026, 3:50 p.m. |
| NER | Named-entity recognition | batch_69fcf1b3d9a08190850b388308656266 |
completed | May 7, 2026, 8:10 p.m. |
| PD | Predicate disambiguation | batch_69fcf0226d8c8190b23dceafb1794995 |
completed | May 7, 2026, 8:03 p.m. |
Created at: May 3, 2026, 4:17 p.m.