Triple
T37539981
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Great Marsh |
E933300
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | gameLevel |
C20042
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: gameLevel Context triple: [Great Marsh, instanceOf, gameLevel]
-
A.
video game level
chosen
A video game level is a distinct, self-contained segment of a game’s world that defines specific objectives, challenges, environments, and progression for the player.
-
B.
level
A level is a defined stage, layer, or degree within a structured system that indicates relative position, progression, or intensity.
-
C.
video game mode
A video game mode is a specific set of rules, objectives, and gameplay conditions that defines how a game is played and experienced.
-
D.
level editor
A level editor is a tool that allows users to create, modify, and arrange game environments, objects, and rules to design custom playable levels.
-
E.
game content
Game content is the collection of interactive elements, narratives, assets, and mechanics that make up the playable experience within a game.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec999288190ae26ec7b6aea7046 |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:17 p.m.