Triple
T37513616
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Flayer Jungle |
E932575
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Location in Diablo II |
C30192
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Location in Diablo II Context triple: [Flayer Jungle, instanceOf, Location in Diablo II]
-
A.
location in the Diablo universe
A location in the Diablo universe is any distinct, lore-rich place—such as towns, dungeons, wilderness areas, or realms—where characters can explore, battle enemies, and experience story events within Sanctuary and its connected planes.
-
B.
Diablo universe location
chosen
A Diablo universe location is any distinct place within the Diablo game world—such as towns, dungeons, regions, or realms—characterized by its lore, environment, inhabitants, and role in the overarching narrative and gameplay.
-
C.
location in Fallout 2
A location in Fallout 2 is any distinct, explorable area on the game’s world map—such as towns, vaults, or encounter zones—where the player can interact with characters, objects, and events.
-
D.
location in the Doom universe
A location in the Doom universe represents any distinct place or environment—such as planets, moons, bases, dimensions, or specific map areas—where gameplay, story events, and interactions with entities occur.
-
E.
Diablo II act
A Diablo II act is a major game segment that groups together related story quests, environments, NPCs, and enemies, culminating in a key boss encounter before progressing to the next stage of the campaign.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec730988190b5aa4f9cb9afd518 |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:17 p.m.