Triple

T37503781
Position Surface form Disambiguated ID Type / Status
Subject Battlemode E932038 entity
Predicate SlayerPlaystyle P3775 FINISHED
Object high-mobility damage dealer LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: high-mobility damage dealer | Statement: [Battlemode, SlayerPlaystyle, high-mobility damage dealer]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: SlayerPlaystyle
Context triple: [Battlemode, SlayerPlaystyle, high-mobility damage dealer]
  • A. ridesUsedBySlayer
    Indicates that a particular ride or vehicle is used or utilized by a slayer.
  • B. styleOfPlay chosen
    Indicates the characteristic manner or approach in which an entity performs or behaves, especially in a game, sport, or artistic context.
  • C. combatStyleAgainst
    Indicates the specific way or method one entity uses to fight or engage in combat when facing another entity.
  • D. tacticalStyle
    Indicates the characteristic way in which an entity plans and executes actions or maneuvers to achieve its objectives.
  • E. playstyleWeakness
    Indicates a relationship where one playstyle is particularly vulnerable or disadvantaged when facing another playstyle.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec5268481909ea01c73aeeefd42 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fba68077788190b311e027435fcf87 completed May 6, 2026, 8:37 p.m.
PD Predicate disambiguation batch_69fba34c65ac8190b298f0f00d1dcc0e completed May 6, 2026, 8:23 p.m.
Created at: May 3, 2026, 4:17 p.m.