Triple
T37503752
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Battlemode |
E932038
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | asymmetrical multiplayer mode |
C14115
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: asymmetrical multiplayer mode Context triple: [Battlemode, instanceOf, asymmetrical multiplayer mode]
-
A.
multiplayer game
A multiplayer game is an interactive digital or physical game in which two or more players participate simultaneously or asynchronously, often collaborating or competing within a shared set of rules and objectives.
-
B.
symmetric game
A symmetric game is a game in which the players’ payoffs depend only on the strategies played, not on who plays them, so that interchanging players’ identities leaves the payoff structure unchanged.
-
C.
multiplayer services platform
A multiplayer services platform is a backend system that provides the networking, matchmaking, session management, and real-time communication infrastructure needed to support online multiplayer experiences across games or applications.
-
D.
strategy game mode
A strategy game mode is a configurable ruleset or scenario within a game that emphasizes planning, resource management, and tactical decision-making to achieve specific objectives.
-
E.
video game mode
chosen
A video game mode is a specific set of rules, objectives, and gameplay conditions that defines how a game is played and experienced.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec5268481909ea01c73aeeefd42 |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:17 p.m.