Triple

T37503455
Position Surface form Disambiguated ID Type / Status
Subject Descent E932030 entity
Predicate gameModeAdded P98962 FINISHED
Object multiplayer LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: multiplayer | Statement: [Descent, gameModeAdded, multiplayer]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameModeAdded
Context triple: [Descent, gameModeAdded, multiplayer]
  • A. introducedGameMode chosen
    Indicates that an entity caused a particular game mode to be created, revealed, or made available for use.
  • B. gameModeRule
    Indicates a rule or constraint that defines how a particular game mode operates or is played.
  • C. gameModeDesign
    Indicates that one entity defines or specifies the rules, structure, or configuration of a particular game mode for another entity.
  • D. gameModeRelevance
    Indicates how strongly or in what way something is related or applicable to a particular game mode.
  • E. appearsInGameMode
    Indicates that an entity is present, available, or featured within a specified game mode.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec5268481909ea01c73aeeefd42 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fcc4b700748190ae00b21d09c96695 completed May 7, 2026, 4:58 p.m.
PD Predicate disambiguation batch_69fcb0f9d3d881908a049475182fb039 completed May 7, 2026, 3:34 p.m.
Created at: May 3, 2026, 4:17 p.m.