Triple

T37470979
Position Surface form Disambiguated ID Type / Status
Subject Bonesmith Heirmir E931150 entity
Predicate playableStatus P191134 FINISHED
Object non-playable LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: non-playable | Statement: [Bonesmith Heirmir, playableStatus, non-playable]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: playableStatus
Context triple: [Bonesmith Heirmir, playableStatus, non-playable]
  • A. playableMode
    Indicates that a particular mode, configuration, or state can be actively used or played within a system or application.
  • B. playable
    Indicates that an entity can be used or performed as a game, media, or activity in its intended interactive or functional form.
  • C. playableWith
    Indicates that one entity can be used, engaged, or interacted with together alongside another entity, typically in a compatible or cooperative manner.
  • D. playableInGame
    Indicates that something can be used or controlled as an active element within a particular game.
  • E. playerStatus
    Indicates the current state or condition of a player within a game or system, such as their activity, health, or participation status.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec2af148190897d101070d7f415 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fcda3699948190adb57625bae08091 completed May 7, 2026, 6:30 p.m.
PD Predicate disambiguation batch_69fcd8fd16d08190b0aca6e19a632e99 completed May 7, 2026, 6:25 p.m.
PDg Predicate description generation batch_69fcda35dc048190a3c90e15230900e0 completed May 7, 2026, 6:30 p.m.
Created at: May 3, 2026, 4:17 p.m.