Triple
T37470721
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Mikanikos |
E931144
|
entity |
| Predicate | playable |
P191055
|
FINISHED |
| Object | false |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: false | Statement: [Mikanikos, playable, false]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: playable Context triple: [Mikanikos, playable, false]
-
A.
playableWith
Indicates that one entity can be used, engaged, or interacted with together alongside another entity, typically in a compatible or cooperative manner.
-
B.
playableMode
Indicates that a particular mode, configuration, or state can be actively used or played within a system or application.
-
C.
playableInGame
Indicates that something can be used or controlled as an active element within a particular game.
-
D.
playableInStandard
Indicates that a game element (such as a card or item) is legally usable within the rules of the Standard format of play.
-
E.
playableInClass
Indicates that something (such as a skill, item, or ability) can be used or is valid for use within a particular class or category.
- F. None of above. chosen
Provenance (4 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec2af148190897d101070d7f415 |
completed | May 3, 2026, 3:50 p.m. |
| NER | Named-entity recognition | batch_69fcd867f36081908c88c55a6a1404c1 |
completed | May 7, 2026, 6:22 p.m. |
| PD | Predicate disambiguation | batch_69fcd1f47b188190b4cf4b4c748d9d03 |
completed | May 7, 2026, 5:55 p.m. |
| PDg | Predicate description generation | batch_69fcd866dd248190bff61c43bee93f54 |
completed | May 7, 2026, 6:22 p.m. |
Created at: May 3, 2026, 4:17 p.m.