Triple
T37470421
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Covenant Sanctum |
E931138
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | player progression hub |
C30207
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: player progression hub Context triple: [Covenant Sanctum, instanceOf, player progression hub]
-
A.
player progression system
chosen
A player progression system is a structured framework that tracks and rewards a player's growth over time through experience, levels, unlocks, and/or skill improvements.
-
B.
quest hub
A quest hub is a central location or interface in a game where players receive, manage, and turn in multiple quests, often serving as a focal point for progression and narrative.
-
C.
Player development system
A player development system is an organized framework of processes, tools, and feedback mechanisms designed to systematically improve players’ skills, physical conditioning, tactical understanding, and psychological readiness over time.
-
D.
video game achievement system
A video game achievement system is a structured feature that tracks and rewards players for completing specific in-game goals, milestones, or challenges, often providing badges, points, or trophies to recognize their accomplishments.
-
E.
skill tab
A skill tab is a user interface component that organizes and displays a character’s or user’s abilities, proficiencies, and progression in a structured, easily navigable section.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec2af148190897d101070d7f415 |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:17 p.m.