Triple
T37468865
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Dance Central |
E931101
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | motion-controlled video game series |
C65389
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: motion-controlled video game series Context triple: [Dance Central, instanceOf, motion-controlled video game series]
-
A.
handheld electronic game series
A handheld electronic game series is a collection of related portable, self-contained electronic games sharing common branding, themes, or gameplay elements, typically designed for play on dedicated handheld devices.
-
B.
action video game series
An action video game series is a collection of related games that emphasize fast-paced combat, reflex-based challenges, and real-time gameplay across multiple installments sharing common themes, characters, or settings.
-
C.
arcade game series
An arcade game series is a collection of related coin-operated video games sharing common themes, characters, or gameplay mechanics, typically released over time as sequels or spin-offs.
-
D.
sixth-generation video game console
A sixth-generation video game console is a home gaming system released around the late 1990s to early 2000s, characterized by 128-bit processing, optical disc media, and support for 3D graphics and online connectivity (e.g., PlayStation 2, Xbox, GameCube, Dreamcast).
-
E.
run and gun game series
A run and gun game series is a collection of fast-paced action games focused on continuous forward movement and shooting, often featuring challenging levels, numerous enemies, and arcade-style gameplay.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec2af148190897d101070d7f415 |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:17 p.m.