Triple

T37465026
Position Surface form Disambiguated ID Type / Status
Subject Kronx Dragonhoof E931012 entity
Predicate battlecryChoice P189763 FINISHED
Object Devastation: deal 5 damage to all other minions LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Devastation: deal 5 damage to all other minions | Statement: [Kronx Dragonhoof, battlecryChoice, Devastation: deal 5 damage to all other minions]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: battlecryChoice
Context triple: [Kronx Dragonhoof, battlecryChoice, Devastation: deal 5 damage to all other minions]
  • A. battlecryText
    Indicates the characteristic phrase or shout used as a battle cry during a conflict or confrontation.
  • B. battleTheme
    Indicates that a particular piece of music or motif is used or associated as the theme during a battle or combat encounter between entities.
  • C. battleCryAssociated
    Indicates a relationship where a specific battle cry is linked or attributed to a particular entity, such as a person, group, or event.
  • D. warCry
    Indicates a relationship where an entity utters or performs a loud, rallying shout or chant intended to inspire allies or intimidate opponents, typically in a conflict or competitive context.
  • E. battleSystem
    Indicates a relationship where entities are engaged in or governed by a structured combat or conflict-resolution mechanism.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec1a1148190b0a961f188d621b0 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fbca6c066c8190a1599202f341417f completed May 6, 2026, 11:10 p.m.
PD Predicate disambiguation batch_69fbc8ec03ac8190a757563f96fab283 completed May 6, 2026, 11:04 p.m.
PDg Predicate description generation batch_69fbc9d0854c8190aa00093274afebb8 completed May 6, 2026, 11:08 p.m.
Created at: May 3, 2026, 4:17 p.m.