Triple

T37462599
Position Surface form Disambiguated ID Type / Status
Subject Tyrantus E930954 entity
Predicate hasGameModeAvailability P119199 FINISHED
Object Constructed LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Constructed | Statement: [Tyrantus, hasGameModeAvailability, Constructed]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasGameModeAvailability
Context triple: [Tyrantus, hasGameModeAvailability, Constructed]
  • A. appearsInGameMode
    Indicates that an entity is present, available, or featured within a specified game mode.
  • B. hasGameType
    Indicates that an entity (such as a game or match) is associated with a specific category or type of game.
  • C. gameModeStatus
    Indicates the current state or condition of a game mode, such as whether it is active, available, or in a particular operational phase.
  • D. availableInMode chosen
    Indicates that something can be used, accessed, or functions within a specified mode or operational setting.
  • E. hasGameSystem
    Indicates that an item, product, or context is associated with or supports a particular game system or rules framework.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec1a1148190b0a961f188d621b0 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fbacaf54648190811ea33b34907e8e completed May 6, 2026, 9:03 p.m.
PD Predicate disambiguation batch_69fba883f770819091059c6f6c6af9f7 completed May 6, 2026, 8:45 p.m.
Created at: May 3, 2026, 4:17 p.m.