Triple

T37460606
Position Surface form Disambiguated ID Type / Status
Subject Death's Bite E930906 entity
Predicate playableByClass P189391 FINISHED
Object Warrior LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Warrior | Statement: [Death's Bite, playableByClass, Warrior]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: playableByClass
Context triple: [Death's Bite, playableByClass, Warrior]
  • A. playableInClass chosen
    Indicates that something (such as a skill, item, or ability) can be used or is valid for use within a particular class or category.
  • B. playableWith
    Indicates that one entity can be used, engaged, or interacted with together alongside another entity, typically in a compatible or cooperative manner.
  • C. playableInStandard
    Indicates that a game element (such as a card or item) is legally usable within the rules of the Standard format of play.
  • D. playableInGame
    Indicates that something can be used or controlled as an active element within a particular game.
  • E. hasPlayType
    Indicates the type or category of play associated with an event, action, or performance.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec1a1148190b0a961f188d621b0 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fcab6e888881908ca9e18660928a40 completed May 7, 2026, 3:10 p.m.
PD Predicate disambiguation batch_69fc4562a5b88190bad48f083a6dcdfa completed May 7, 2026, 7:55 a.m.
Created at: May 3, 2026, 4:17 p.m.